HELLO, MONSTER-LOVERS. Welcome back to our dev log and this month's progress. This month there was less visual progress than the last. Tiles and art assets take...
This month, we redid the shop screen's visual aesthetic, and refined a bunch of things under the hood.. The stylizing of these two screens was the easy part, th...
This is the first dev log for the finished version of this game, which I'm choosing not to announce the title of for the time being. It'll become clear why, lat...