Dev Log # 4- Visual Progress


Hello, monster-lovers.

This month has been a bit slow, considering we have multiple contributors working at the same time and  last month has had various holidays + unexpected circumstances. However, we are plugging ahead. This month contains some visual updates, along with a lot of code jargon (as was the case, last month) and we hope you all had a wonderful holiday. More visual updates--steadier and more frequent, hopefully--will continue on, in February.

Our contributor, Merly, is currently working on character portraits for the full version of the game, which will include new and old faces from the Sylvie's Bar IP. We're choosing to stay mum about which girls will appear, so that it's a (pleasant) surprise. We do, of course, have option to add new monsters if the game does well.


(Some WIPs from our contributor, Merly.)


In terms of code, it's been more ironing out of bugs and refining existing systems. 

Specifically:

  • Save system was completely reworked into a new resource.
  • Cleaned up 900 (no, you didn't misread that) tile errors that were persisting in the editor.
  • Completely restructured the system of saving Settings data (saves more efficiently).
  • Created a variety of new custom classes to improve function typing in other chunks.
  • Changed systems that previously saved resources directly to disc into an alternate function that saves arrays of strings (fresh resources are instanced on game load).
  • Font adjustments
  • Relocated default data from the save resource itself to the Game Manager (save resource is now only called upon saving/loading data).
  • Created a dozen specific cutscenes for character interactions.
  • Creating static functions for adding/removing items from inventory, and checking to see if the player owns a specific item.
  • More UI prototyping/adjustments.
  • Cleaned out 50 redundant/unused scenes from previous versions.
  • Restructured dialog player into a new canvas layer scene (easier to lay over existing scenes).

It's... a lot, but there's still plenty of work to be done. We are planning to have the logo and full game title released soon, so please look forward to it.

It's kind of crazy to think the game has racked up almost 10,000 downloads in six months, but that's just the power of people who love monster girls. We appreciate you giving us your time and attention and will continue to do our best.

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(+1)

doesnt let me download